﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace Brain
{
    public interface ICamera3D : INamed
    {
        float NearPlane { get; set; }
        float FarPlane { get; set; }

        Matrix View { get; set; }

        Matrix Projection { get; set; }

        Vector3 Position { get; set; }
        Vector3 Target { get; set; }
        Vector3 Up { get; set; }

        BoundingFrustum Frustum { get; set; }
    }
}
